most important thing I'm looking for is the science boost that you
get. Another way that you can generate more science is by getting super lucky
and having a great scientist born into your civilization. We recently had a big
paper to do over the book Lost Colony. One of the biggest
misconceptions is that military powers from the west have almost always been
more powerful than those of the east. Lost Colony debunked
this theory in an example between the Dutch and Chinese. While we saw that
leadership along with other factors is important in skirmishes between two
warring factions, I still find it hard to overlook technology as a factor. It's
foolish to think that a tank would be overtaken by a soldier armed with only a
sword.
The
environment also plays a major factor all throughout the game. When you
initially start a game, you're thrown someone on the map, hopefully near a
location with good resources and access to the ocean. You're faced with the
decision if you want to start your civilization there, or move somewhere else.
Moving forward in the game, you're encouraged to explore and kind new lands and
meet other civilizations and city states. The environment is a major factor
when trying to do this. Mountains, oceans, and heavily wooded areas can slow
down or even completely hinder movement. On the flip side, these things could
be used as an advantage in the defense of your civilization. In my first game,
I set up my civilization in South America and was completely defended in the
West by the Andes Mountains as well as the North by another mountain chain. I
think that Civ 5 does a relatively good job of portraying the environment
throughout the game. It's just like how throughout history; civilizations
in North and South America have been hindered by the various environmental
problems that hurt their trade and movement across their respective continents.
I do however wish that there were random floods, tornadoes, hurricanes, and
other natural disasters that accompany the real world. I also wish that every
time you try and move far enough away from a civilization whether by sea or
land, there's a chance that they get lost or some other event happens that
makes them disappear from play.
Spiritual Life and Moral
Codes has definitely been the most confusing aspect of Civ 5 to me. I'm still
trying to grasp the importance to the game, so bare with me. As you progress
through the game you have the option to found a religion or use a religion that
another civilization is already using. The same can be said for your
civilization ideology. Both ideology and religion have various different
bonuses that come with selecting that particular one. I really didn't do much
with religion through the game; I was more focused on economics, production,
and war than religion. I really only made some monuments that contributed to an
increase in faith, but that's pretty much it. If you're opening a trade route
with a different city, sometimes you can spread religion and influence to other
civilizations and city states, but I was always more keen to look for
scientific bonuses. You could also use missionaries to spread your religion by sending
them over the globe to other civs and city states. I think that spiritual life
and moral codes are the least accurate portrayal of historical change in this
game. Throughout history many, MANY, wars and battles have been fought over
religious reasons: the Crusades, Thirty Years' War, and the Eighty Years' War
are some good examples. In this game, there doesn't seem to be any
civilizations going after each other for religious reasons. It seems as if
religion is in this game for only the minute bonuses that accompany them.


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